We're currently working on an unannounced PC/console title (with an exciting pedigree), and need a content designer to help take the game across the line.
As a content designer, you’ll work with level and combat designers to implement intended gameplay
If you've got the experience and enjoy working with a small group of talented and passionate game devs, then we're the place for you.
Work with design leadership to implement compelling gameplay moments within game levels, including event scripting, encounter placement and design, assisting with cinematic storytelling implementation, or whatever the game world needs
Manipulate or adjust gray-box world environments using 3d tools in Unity, translating intended ideas to actual gameplay
Implement all intended gameplay utilizing scripting tools in Unity, from concept to completion.
Craft a well-paced experience, utilizing all aspects of the player package
Work with combat designers to implement and maintain combat encounters
Work with design leadership to iterate on and polish the experience
Provide reasonable time estimates, and communicate when adjustments are needed
A passion for both level design and technical implementation
Experience as designer on a shipped commercial title
A thorough understanding of technical implementation techniques, primarily visual scripting (Blueprint or similar)
Minimum 3 years commercial game development experience
A thorough understanding of typical design pipelines
Able to effectively collaborate with other departments
Motivated and self-driven; complete tasks without major supervision
Skilled problem solver
Proof of eligibility to work in the United States
Experience on previous shipped action games specifically