We're currently working on an unannounced PC/console title (with an exciting pedigree), and need an experienced animator to help bring it to life.
If you've got the experience and enjoy working with a small-ish (less than 20) group of talented and passionate game devs, then we're the place for you.
Create awesome animations for characters and environments
Work on characters from start to finish, including rigging, skinning, animating, implementing and troubleshooting
Rig and skin characters of all shapes and sizes
Collaborate iteratively with designers, programmers and other team members to implement characters and animations in engine
Provide reasonable time estimates, and communicate when adjustments are needed
Experience as animator on a commercial title
At least 3 years commercial game development experience
Solid knowledge and experience using 3ds Max
Experience and interest in creating rigs for characters
A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation
Able to effectively collaborate with other departments
Motivated and self-driven; complete tasks without intense supervision
Skilled problem solver
Proof of eligibility to work in the United States
Experience using Unity
Experience with MaxScript
Experience with FX and particle animation
To apply, send us an e-mail: firstname.lastname@example.org!
Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!