Mid to Senior Environment Artist
We need an experienced, self-sufficient asset ninja to help us build amazing worlds!
Creation of stylized, hand-painted art assets using both traditional and current techniques
Utilization of 3DS Max or Maya, Zbrush, Photoshop, Substance, and other related tools to author world assets
Ensure all assets are efficient and meet technical requirements
Work with art leadership to review, critique and iterate on work
5+ years of experience, demonstrating the above responsibilities in action
Proficiency creating hand-painted textures
Familiarity with the usual tools of the trade: modeling tools, game engines, source control, and so on.
At least two shipped titles on PC and consoles
A keen willingness to adapt work as design iterates or evolves
A do-whatever-it-takes mindset: whether it's creating assets, world building, lighting, helping with atmospherics... just make the game look awesome, full stop.
Must be immediately eligible to work in the United States
Titles shipped using Unreal
Experience with world building in Unreal Engine, including asset placement, lighting, placing VFX, and so on.