We're currently working on a few unannounced PC/console titles (both with an exciting pedigree), and need an experienced animator to help bring them to life.
If you've got the experience and enjoy working with a small-ish (less than 20) group of talented and passionate game devs, then we're the place for you.
Create efficient, high-quality rigs for characters and environment props.
Create awesome animations for characters and environments.
Collaborate iteratively with designers, programmers and other team members to implement characters and animations in engine.
Provide reasonable time estimates, and communicate when adjustments are needed.
Unreal 4 and/or Unity experience on a shipped commercial title.
At least 3 years commercial game development experience.
Expertise in Rigging, Skinning, and Animating in 3dsMax.
A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.
Experience with physics/ragdoll setup in engine.
Able to effectively collaborate with other departments.
Motivated and self-driven; complete tasks without intense supervision.
Skilled problem solver
Proof of eligibility to work in the United States.
Experience with MaxScript, and creating tools for use by animators.
Experience with FX and particle animation.
To apply, send us an e-mail: firstname.lastname@example.org!
Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!