Technical Animator

We're currently working on a few unannounced PC/console titles (both with an exciting pedigree), and need an experienced animator to help bring them to life.

If you've got the experience and enjoy working with a small-ish (less than 20) group of talented and passionate game devs, then we're the place for you.


  • Create efficient, high-quality rigs for characters and environment props.

  • Create awesome animations for characters and environments.

  • Collaborate iteratively with designers, programmers and other team members to implement characters and animations in engine.

  • Provide reasonable time estimates, and communicate when adjustments are needed.


  • Unreal 4 and/or Unity experience on a shipped commercial title.

  • At least 3 years commercial game development experience.

  • Expertise in Rigging, Skinning, and Animating in 3dsMax.

  • A thorough understanding of animation pipelines and the process involved from the conceptual phase to implementation.

  • Experience with physics/ragdoll setup in engine.

  • Able to effectively collaborate with other departments.

  • Motivated and self-driven; complete tasks without intense supervision.

  • Skilled problem solver

  • Proof of eligibility to work in the United States.


  • Experience with MaxScript, and creating tools for use by animators.

  • Experience with FX and particle animation.

To apply, send us an e-mail:!

Please note, due to a high volume of applicants we cannot reply to each individually. Only those in consideration for a position will receive a reply. Thank you!